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    Gunfight Animation

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    Gunfight Animation

    Post by MMJDA on 23/11/10, 03:43 am

    http://imageflock.com/img/1290398631.gif

    Give me some CC check it out!
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    Re: Gunfight Animation

    Post by Choiceinator on 23/11/10, 03:52 am

    very very good :P 4 early animations youll improe in no time :D still work on all the basics. Now for a pararaph of cc atleast i hope.... when the dude was siped he fell way tooooooooo fast next time slow it down a little and move more joints and when the guy was shot with the shotgun move all his joints and and he was spaced out way to much next to use more fraames. oh and when the guy hit him with the sword his legs were very choppy but the dude who got hit was epic 0_0. and the sniper dude was kinda choppy and stiff when he dropped the gun and stepped up make sure to make it look more relastic. and the guy who got hit with the ax slow down some of the fall by a little it. and the guy with the knife was very choppy and stiff with the walk and make sure to ease and look at sum tutorials on youtube. the guy who threw the gernade was stiff cause u didnt move him at all. but i love the gernade effect though. The rest to me is flippin epic. VERY VERY GOOD keeps up the epicness.
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    Re: Gunfight Animation

    Post by XPivotN00bX on 23/11/10, 10:30 am

    Here is my CC... not much but its something that will help you improve.
    Good CC Choice ^

    Feetplacement:
    The stickfigures feet change from front to back in a snap. try to make a line
    where the stick can walk on so without passing it.

    Stiffness:
    A lot of stiffness here, make more than one joint for the back so that the back
    actually move. I would focus on moving every single joint by a pixel when ever
    one main joint is moving. Try

    Choppiness:
    I would keep all stickfigures in a fluent motion rather than changing
    the direction of the stickfigures main action

    Easing:
    You do not understand easing yet but I would try to understand it like this.
    When you move a joint you will gradually come to a stop not instantly stop
    for this reason you use flow.
    - = the motion/ pixels
    | = a frame
    ||-|--|---|---|--|-||
    or
    |-------|-----|---|--|-||
    both work depending on what you want to do

    You are definately low beginner but you could become really good with practice!
    Just keeping doing what your doing and you will be med beg.
    Good luck and enjoy what you do ;P


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    Re: Gunfight Animation

    Post by Niceonegunit on 24/11/10, 07:53 am

    Yeah, Low beginnier, but trust me, I can see your going to improve VERY fast, normally, I don't have enough patience with that blood XD

    Agree with PivotN00b, easing needs improvement, but just don't give up, I didn't, and look at me now :)

    It helps more if you have fun making animations too :D


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    Re: Gunfight Animation

    Post by PajamaEntertainment on 24/11/10, 07:56 am

    Niceonegunit wrote:Yeah, Low beginnier, but trust me, I can see your going to improve VERY fast, normally, I don't have enough patience with that blood XD

    Agree with PivotN00b, easing needs improvement, but just don't give up, I didn't, and look at me now :)

    It helps more if you have fun making animations too :D
    that blood effect was just downloaded from droidz, all you have to do is put them in the same place, low beg btw


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    Re: Gunfight Animation

    Post by Niceonegunit on 24/11/10, 08:00 am

    I know XD
    I just don't have that much patience for like 15 frames of blood effects every time XD


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