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Most users ever online was 27 on 20/01/14, 05:15 pm

Justice's Thread :3

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Justice's Thread :3

Post by JusticeThePKMNLover on 24/12/10, 12:17 am

Notice:

If I have posted the Piv's to an animation which you have downloaded, but they still look slow make sure the Frame's Per Second Rate is at 23+.

NEW ANIMATIONZ:
Rusteh But Good:
http://imageflock.com/img/1300735801.gif
http://yourimg.in/j/bvdv596.piv
Now, even though I ain't animated in about 2 weeks, I think this animation is quite a bit better than my others. Strange huh? I
Edit: I made it with DD's hacked Pivot 3, so it might not work. Sozzles.



OLD ANIMATIONZ:

Abnormally High Frame Rate:
http://imageflock.com/img/1298048753.gif
http://yourimg.in/j/m932366.piv
Well, this animation was downright stupid. 33 Frames Per Second, yet it still looks natural. :P

Kinda Rusty:
http://imageflock.com/img/1297504664.gif
Well, I thought this animation would be rather rusty but it actually turned out quite well. I erased the stop and go thing, just to see if it would make the animation any better.

My Most Annoying Anim:
http://imageflock.com/img/1296855381.gif
http://yourimg.in/j/vp101d.piv

I Died Trying:
http://imageflock.com/img/1296496103.gif
http://yourimg.in/j/7eg361.piv

High Beg+?:
http://imageflock.com/img/1296480805.gif
http://yourimg.in/j/k09134.piv

http://imageflock.com/img/1296479109.gif

Back to Med-Beg:
http://imageflock.com/img/1296414070.gif

Internz Double Punch?:
http://imageflock.com/img/1296405694.gif
http://yourimg.in/j/o98913.piv

Some Random Stuff:
http://imageflock.com/img/1296329274.gif
http://yourimg.in/j/25l595.piv

http://imageflock.com/img/1296149827.gif
http://yourimg.in/j/v6796b.piv

Run Loops:
http://imageflock.com/img/1296072478.gif

http://imageflock.com/img/1295981948.gif

http://imageflock.com/img/1295982285.gif

Testing out some of Rio's Effects:
http://g.imagehost.org/view/0741/Rock_Guard_Testing

Easing Tests:
http://g.imagehost.org/0119/Easing_Test.gif

http://g.imagehost.org/0651/Easing_Test2.gif


Last edited by JusticeThePKMNLover on 22/03/11, 03:36 am; edited 40 times in total
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Re: Justice's Thread :3

Post by PajamaEntertainment on 24/12/10, 12:30 am

well i would suggest raising that frame rate by 1 more, 23 kind of a strange number, 24 is much more common especially in flash animation, but this is pivot where the usual fps is either 12 or 18 depending on which version you have, anyway i applaud you on raising the frame rate, its always difficult to transition from one fps to another... oh and you're foot placement is bad XD
but is that first strike a headbutt? i can't tell


Make Pasta, not war


Remember this well! This drill rips holes through the universe. That hole will become a path for those who follow us. The wishes of the defeated and the hopes of everyone who follows, with those two thoughts, with 20 spirals weaved in, we'll carve the path to tomorrow!
This is Tengen Toppa!
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Re: Justice's Thread :3

Post by JusticeThePKMNLover on 24/12/10, 12:33 am

Yes, it is a blocked headbutt. :3 If you ask me, his body should of came back then swung forward as he did the headbutt, but oh well. It was too late to change by the time I had seen the problem.
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Re: Justice's Thread :3

Post by PajamaEntertainment on 24/12/10, 01:07 am

yeah, that would have looked more natural, oh well


Make Pasta, not war


Remember this well! This drill rips holes through the universe. That hole will become a path for those who follow us. The wishes of the defeated and the hopes of everyone who follows, with those two thoughts, with 20 spirals weaved in, we'll carve the path to tomorrow!
This is Tengen Toppa!
This is Gurren Lagann!!
MY DRILL, IS ONE THAT PIERCES THE HEAVENS!!!
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Re: Justice's Thread :3

Post by sage on 24/12/10, 02:22 am

the anim is also a bit stiff.
it looks pretty nice though


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Re: Justice's Thread :3

Post by JusticeThePKMNLover on 24/12/10, 02:45 am

Its normally a bit faster than that. Maybe I can upload the Pivot File so it don't get slowed down. :3
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Re: Justice's Thread :3

Post by JusticeThePKMNLover on 24/12/10, 04:01 am

New animation! ( Also done at 23 FPS ) :3
This may be my new PWA Warrior, as I'm thinking about deleting Nucleade. I figured he wasn't my style. This is more my style. :3


http://yourimg.in/j/hv21w2.piv - for the Pivot file. I recommend downloading it, as it may look slow on the site.
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Re: Justice's Thread :3

Post by PajamaEntertainment on 24/12/10, 05:07 am

like i said, raise it 1 tinssy little more frame, :) also i have no idea what that thing was, or what happened XD


Make Pasta, not war


Remember this well! This drill rips holes through the universe. That hole will become a path for those who follow us. The wishes of the defeated and the hopes of everyone who follows, with those two thoughts, with 20 spirals weaved in, we'll carve the path to tomorrow!
This is Tengen Toppa!
This is Gurren Lagann!!
MY DRILL, IS ONE THAT PIERCES THE HEAVENS!!!
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Re: Justice's Thread :3

Post by sage on 24/12/10, 08:40 am

a few things go by too fast. add more frames to slow them down a bit more.
also, it doesn't seem finished


some parts need more easing, like the gun's recoil and the guy using his arm to move the big black thing

does the bullet reflect off his arm? if it is, you should make the sparks yellow so we can tell easier


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Re: Justice's Thread :3

Post by JusticeThePKMNLover on 24/12/10, 09:08 am

1. It isn't finished. :3
2. I'll edit it in to make the reflection of the bullet yellow. :3
3. I'll raise the frame rate 1 tiny bit. :3

Thx for the ideas guys. :3
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Re: Justice's Thread :3

Post by sage on 24/12/10, 11:10 am

no problemo :D


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Re: Justice's Thread :3

Post by Pivotnam on 24/12/10, 10:46 pm

I like the animations but the second one is too confusing


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Re: Justice's Thread :3

Post by JusticeThePKMNLover on 14/01/11, 02:12 am

FML, Spoilers are deciding to be stubborn for me.
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Re: Justice's Thread :3

Post by JusticeThePKMNLover on 17/01/11, 01:01 am

Update, bit of easing to lighten the mood. :D
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Re: Justice's Thread :3

Post by Pivotnam on 17/01/11, 04:40 am

The 1st easing test:

It was shaky on the legs
your easing is improving a lot
there was stiffness on the tail

The 2nd easing test:

there was stiffness on the tail
the feet placement was off
there was stiffness on the back
There was stiffness on the head

Your rank med beg


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Re: Justice's Thread :3

Post by JusticeThePKMNLover on 26/01/11, 03:02 am

Update - Just so you know, I am forced to share a laptop now. My one broke, and won't turn on, so I gotta share this one. I might not be on as often, but I will leave 2 run loops.
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Re: Justice's Thread :3

Post by XPivotN00bX on 26/01/11, 10:23 pm

My goodness dude!
You are amazing with flow! Do you know that!?!
All your animations look awesome but you always make them choppy D:
If they weren't choppy you would be a great animator man :D
The run loop isn't a finished loop. I cannot really connect it in my head so if you can work on connecting the loop so that it runs properly I would love to properly rank it. You used flow and easing in it which is really good but I didn't see much movement with the feet remember to move it :P
Great animation brah! :D


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Re: Justice's Thread :3

Post by JusticeThePKMNLover on 27/01/11, 04:07 am

Thou shall not stop giving CC. I wouldn't class that as CC but it told me what I can work on, which does make it CC kinda. I've posted a 3rd run, trying to loop it better, and moving the feet.
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Re: Justice's Thread :3

Post by XPivotN00bX on 27/01/11, 10:38 am

JusticeThePKMNLover wrote:Thou shall not stop giving CC. I wouldn't class that as CC but it told me what I can work on, which does make it CC kinda. I've posted a 3rd run, trying to loop it better, and moving the feet.

Hehe :D
Ummm this one looks good just make sure the back leg keeps moving in the same direction
as well as having it ease up to the moment that it goes to the front. Your soooo close :P


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Re: Justice's Thread :3

Post by JusticeThePKMNLover on 28/01/11, 01:40 am

Update!

I might just be nearing High Beg. Not sure, thats for you to decide really. I'm gonna keep the poll up, incase more people decide to vote.
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Re: Justice's Thread :3

Post by XPivotN00bX on 28/01/11, 10:25 am

I saw the random aniamtion and all you need to do is work on chopiness and then you are High Beg
Just make sure you use easing and Choppiness is really hard to do. And aswell make sure you don't stall a frame or make one joint move the opposite way


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Re: Justice's Thread :3

Post by -McToast- on 28/01/11, 10:57 pm

"make sure you don't stall a frame " Sorry if I'm abit slow, but what that means? :S I like it alot, you're style seems to be stop and go, so don't even concider to use flow, else you don't want to gain more higher rank. Nothingless, nice anim and I do like the others too, keep the good work up ^^
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Re: Justice's Thread :3

Post by JusticeThePKMNLover on 30/01/11, 03:27 am

Update! Working on that choppiness. Don't seem to be helping, my anims still look a bit choppy to me. ._.

( Don't ask what happens, I just random moved body parts into a combination. I made it up as it went along basically. )
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Re: Justice's Thread :3

Post by -McToast- on 30/01/11, 03:39 am

You're stiff as steel bar :U Nar kidden, but try to use some flow. It's basicly like easing, but before something stops, it hcanges the way. Example: if you move arm up, you move the lower arm part too? Well before you ease it till end, you change the way of the top part of arm, but keep the lower part going up. it means that lower part went more faster up, which means it takes more time to move down than upper part.

the middle joint of 2 connections go up and down. not stright up and stop on easing, and start new motion to go down.
Idk does this help, but I wish you learn how to flow, it takes alot off from the stiffness and so called choppyness. IMO you should focus to rip off from the stiffness. You're already good at easing, just try to turn it into flow, but that's just imo.

However, if you're not too busy, or find this CC helpfull, please return courtz, if not, it's ok :)
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Re: Justice's Thread :3

Post by JusticeThePKMNLover on 30/01/11, 04:24 am

Update with the Piv file. >_>
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Re: Justice's Thread :3

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