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XPivotN00bX's Thread (UPDATE)

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Post by XPivotN00bX 05/07/10, 03:25 am

XPivotN00bX's Thread



NEW

Octopus
XPivotN00bX's Thread (UPDATE) 0xnb03

Christmas Collab Snowman that I made myself (Back is stiff due to no spine joints yet...)
The back leg/arm should be dark brown....
XPivotN00bX's Thread (UPDATE) 67btm6

Fail trip
XPivotN00bX's Thread (UPDATE) 2ta8s6

OLD

3D Sword
Double kick
Red vs. Blue
Dash
Random >.<
1 vs. Many
Chuck Norris
Red + Blue vs. Many
Test - Beam
Red vs. Blue
Lightsaber
Test - Run


Last edited by XPivotN00bX on 21/11/10, 05:37 am; edited 10 times in total (Reason for editing : Update)
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Post by sage 05/07/10, 10:32 am

the bottom one has foot placement problems. other than that, it's GREAT :D

the top one is a little stifff and could use more easing in some parts. i love the effects you used. they're very nice
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Post by PajamaEntertainment 05/07/10, 11:24 am

really nice dude keep it up
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Post by hazza 05/07/10, 12:57 pm

animaiton 1 cc :P

the run is just messed up... when you run you don't bounce up and down like that, the only time you would even bounce in a run type is by jogging, but you dont even bounce that much. in the run the back leg goes way to high every single step, it goes like back height when it should only be reaching the lowest part of the lower back or like a few pixles below it... urs went to like upper back or just bellow upper back.
toh you managed to keep the arms inline with the legs i will give you a gratz for that :P ( but yeh it was good xD )
well they were inline till he threw the sword but thats okay xD
when he slashes down, after he has slashed he stops.he should of just kept going or eased it a bit then back up.. tho he stopped which makes it stop and go :P
and when he brings the sword back up and he steps, he then stops. why would he stop is he's going to attack? but the thing is he completely stops, he should of just either eased and slowly moved or gone for an attack.
but i like how you added some flow, tho it needed more. its also stiff, try moving every joint in every frame xD

i loved the effects in it tho :P

animation 2 cc

well theres not much to say, tho the feetplacement is off. try putting a dot at the heal of the foot and then keeping the heal of the foot on the dot xD
its alot better then the first animation ( movement wise xD )
when he was flying and went up, he should of eased a bit more then gone down to dodge the rock. before the rock came and he was going up he stopped and went straight then dodged the rock, he should of eased up then gone down xD
nice flow xD good job :P
i say from that last animation high beginner xD
tho your effects are just awesome, work on the movement part xD


now thats probably the most cc i've given in a long time :P
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Post by XPivotN00bX 05/07/10, 02:35 pm

hazza wrote:animaiton 1 cc :P

the run is just messed up... when you run you don't bounce up and down like that, the only time you would even bounce in a run type is by jogging, but you dont even bounce that much. in the run the back leg goes way to high every single step, it goes like back height when it should only be reaching the lowest part of the lower back or like a few pixles below it... urs went to like upper back or just bellow upper back.
toh you managed to keep the arms inline with the legs i will give you a gratz for that :P ( but yeh it was good xD )
well they were inline till he threw the sword but thats okay xD
when he slashes down, after he has slashed he stops.he should of just kept going or eased it a bit then back up.. tho he stopped which makes it stop and go :P
and when he brings the sword back up and he steps, he then stops. why would he stop is he's going to attack? but the thing is he completely stops, he should of just either eased and slowly moved or gone for an attack.
but i like how you added some flow, tho it needed more. its also stiff, try moving every joint in every frame xD

i loved the effects in it tho :P

animation 2 cc

well theres not much to say, tho the feetplacement is off. try putting a dot at the heal of the foot and then keeping the heal of the foot on the dot xD
its alot better then the first animation ( movement wise xD )
when he was flying and went up, he should of eased a bit more then gone down to dodge the rock. before the rock came and he was going up he stopped and went straight then dodged the rock, he should of eased up then gone down xD
nice flow xD good job :P
i say from that last animation high beginner xD
tho your effects are just awesome, work on the movement part xD


now thats probably the most cc i've given in a long time :P

Thank you so much... you just made my day!!!! I was hoping to get some good/long critique!! Thank you!!
I like the heel dot idea but should I have one on the toes too? Is it just his front foot that is off? Cause the back is suppose to slide back... I think its the front. Haha!
This was the second time I heard of stiffness and flow so I tried to understand what they meant but I only focused on stiffness for some reason haha. And yes I could have eased before rock thank you.
Could you please show me a video of running cause I thought thats what it was suppose to look like or something... haha I just need to visualize what I did and didn't do wrong.
After the sword slash I didn't know how I could allow the blue guy to block the red guys attack so I decided to be weird and pause him in place >.<
Anyways thank you for the time you spent to critique and I will try my best to improve !! :)


Thank you Sage and Pajama as well :)
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Post by Xyphien 06/07/10, 03:22 am

Very nice. Keep it up =D
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Post by XPivotN00bX 06/07/10, 05:51 am

Thank you Pivetor I appreciate it XD
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Post by PajamaEntertainment 06/07/10, 08:39 am

hazza wrote:animaiton 1 cc :P

the run is just messed up... when you run you don't bounce up and down like that, the only time you would even bounce in a run type is by jogging, but you dont even bounce that much. in the run the back leg goes way to high every single step, it goes like back height when it should only be reaching the lowest part of the lower back or like a few pixles below it... urs went to like upper back or just bellow upper back.
toh you managed to keep the arms inline with the legs i will give you a gratz for that :P ( but yeh it was good xD )
well they were inline till he threw the sword but thats okay xD
when he slashes down, after he has slashed he stops.he should of just kept going or eased it a bit then back up.. tho he stopped which makes it stop and go :P
and when he brings the sword back up and he steps, he then stops. why would he stop is he's going to attack? but the thing is he completely stops, he should of just either eased and slowly moved or gone for an attack.
but i like how you added some flow, tho it needed more. its also stiff, try moving every joint in every frame xD

i loved the effects in it tho :P

animation 2 cc

well theres not much to say, tho the feetplacement is off. try putting a dot at the heal of the foot and then keeping the heal of the foot on the dot xD
its alot better then the first animation ( movement wise xD )
when he was flying and went up, he should of eased a bit more then gone down to dodge the rock. before the rock came and he was going up he stopped and went straight then dodged the rock, he should of eased up then gone down xD
nice flow xD good job :P
i say from that last animation high beginner xD
tho your effects are just awesome, work on the movement part xD


now thats probably the most cc i've given in a long time :P
dang thats alot of cc XD
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Post by FireMarioX 06/07/10, 11:59 pm

Wow Hazza. O_O
I've got to agree with that. By the way, what is cc again? XD
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Post by R12 07/07/10, 12:35 am

Constructive Criticism. At least, I think that's what it stands for...
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Post by XPivotN00bX 07/07/10, 04:36 am

Yeah I believe so.. I just call it critique lol
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Post by t-max1 11/07/10, 02:50 am

ok ,I'm A nubb, or something, but could someone PLEASE tell me, what does CC mean???
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Post by Xyphien 11/07/10, 02:54 am

its pretty much telling the stuff you can make better about your videos. The *Flaws* of it, if you will. as for what it stands for i honestly do not know =\
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Post by sage 11/07/10, 03:02 am

constructive criticism

it's criticism that's supposed to help you get better
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Post by t-max1 11/07/10, 07:26 pm

owwww.... ty, guys now I know
*gi Joe behind my bavk*: AND KNOWING IS HALF THE BATTLE :3
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Post by Pivotnam 12/07/10, 10:15 pm

awesome anims keep it up. you need to work on easing jk.
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Post by XPivotN00bX 13/07/10, 05:22 am

Lol! I think I do need to work on a lot still lol.
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Post by XPivotN00bX 28/09/10, 11:19 am

Update!
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Post by PajamaEntertainment 29/09/10, 05:26 am

i love the 3d effects but its kinda stiff and he doesnt move enough
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Post by XPivotN00bX 29/09/10, 05:28 am

k ty
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Post by PajamaEntertainment 29/09/10, 05:28 am

no prob
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Post by XPivotN00bX 29/09/10, 05:30 am

Aha did you notice my big problem on the 3D? Other than the stiffness? Its like yours... kinda.
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Post by PajamaEntertainment 29/09/10, 05:35 am

im not sure but after i looked closely i came up with three possible answers, his head doesnt move for as long as the rest of his body does on the main swing, the foot placement is off on his left foot, and at one part his right arm has two elbows
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Post by XPivotN00bX 29/09/10, 05:41 am

Aha All of them!!! But the foot placement the most and the three elbow thing is his hand but I was lazy to delete it.
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Post by PajamaEntertainment 29/09/10, 05:43 am

lol ok then
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