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Post by Choiceinator 30/07/10, 10:18 am

hey guys im prety new to pivot and here are some of my lastest animations. Plz give me tips on how to make them better

walk test
My animations 1280452104]


one of my first dbz fights
My animations 1280452363


prview of an upcoming dbz fight
My animations 1280452463

i was trying to see if i could make a stick disappear
My animations 1280452636
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Post by FireMarioX 31/07/10, 01:07 am

Low beginner. You should work on foot placement and easing a lot. But you are pretty good if you are just starting with Pivot. :)
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Post by Barineter 31/07/10, 01:37 am

it looks like hes walking with 1 foot. at youre walk test.
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Post by Choiceinator 31/07/10, 01:50 am

can someone explain foot placement to me cause i dont really get it
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Post by narutopupit 31/07/10, 02:05 am

i dont really understand the first vid... but the dbz and the rest is very nice to be yah
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Post by Pivotnam 31/07/10, 04:49 am

feet placement is just that, feet placement. e.g. when you walk your feet don't slide they stay in one spot and in pivot you can use a static, 0 thickness, line or circle then click the front button, place it on the foot joint. not the heel joint. keep the foot joint on the pivot point you made
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Post by Choiceinator 02/08/10, 11:16 pm

update:
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update2 my first walk punch a little suckish
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Post by Choiceinator 10/08/10, 12:32 am

update3 i was just practicing
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Post by Pivotnam 10/08/10, 01:34 am

you need to work on stiffness try to move every joint in one frame

needs more easing
try to make half a pixel then half a pixel one whole pixel then farther and father then backwards
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Post by Choiceinator 10/08/10, 02:47 am

whats a pixel
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Post by Pivotnam 10/08/10, 04:00 am

i can't explain it. anyone want to try?
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Post by JusticeThePKMNLover 11/08/10, 12:29 am

If you look closely at your computer / laptop, you'll see its made of tiny dots, these are pixels, they apply to anything with a screen ( Tv, Laptop, Phone, Game Console ) .
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Post by Choiceinator 11/08/10, 12:36 am

Pivotnam wrote:you need to work on stiffness try to move every joint in one frame

needs more easing
try to make half a pixel then half a pixel one whole pixel then farther and father then backwards


i dont understand what you meant by moving a half pixel and another half to make a whole
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Post by hazza 11/08/10, 02:36 pm

well you cant really do half a pixle.
the pivot program is like a giant grid.
and there are tiny as squares for where u can move it on.
but it has to be inline with the grid.
every point on the grid is called a " pixle "
and when u move something, it can move many pixles..
but it is impossible to do half a pixle.
to do that u have to get fof the grid. and in these types of programs u just cant do that.

but what he means is. move it a tiny it, when a bit bigger then before. and gradually move it bigger till it wants to stop. when u want it to stop, gradually make the distance between ur movements smaller XD
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Post by JusticeThePKMNLover 11/08/10, 05:52 pm

Since none of us have typed it yet I'll show what it means :

l-l--l---l----l-----l----l---l--l-l-l

l stands for : The frame in its finished pos
- stands for : The spacing in between every frame.
Thats an example of easing.


Last edited by JusticeThePKMNLover on 11/08/10, 11:33 pm; edited 1 time in total
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Post by hazza 11/08/10, 06:40 pm

lol thanks for putting in that...
i just realized that i didnt -.-
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Post by Choiceinator 14/08/10, 12:22 pm

WHen is it really neccesary to ease in an animation
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Post by hazza 14/08/10, 03:43 pm

when ever ur figure's joints are going to start or stop...
thats when u ease.
so really, ease ever single movement at the start and at the end XD
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Post by Choiceinator 15/08/10, 01:50 pm

i dont know why this happens but when ever i want to ease i dont and the animation keeps the same speed
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Post by hazza 15/08/10, 02:03 pm

??
whenever u want to ease you dont....
umm, i dont kno how to help u out there -.-
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Post by Choiceinator 16/08/10, 12:52 am

maybe ill just do the opposite by trying not to ease i will ease lol im outta ideas
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