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AP'S ANIMS

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Post by AnotherPivoter 06/04/11, 08:18 am

yeah I made a new topic for my anims simply because this is a new restart for me, if you would like to see any of my older anims, go to my old topic, anyway, for the new start, ENJOY :D

LATEST
AP'S ANIMS 1302450440
messing around with effects

bored+tired+high = tis creation


all the rest

http://www.imageflock.com/img/1302136626.gif
bored+tired=this
http://www.imageflock.com/img/1302045101.gifrun test
http://www.imageflock.com/img/1302041693.giffirst anim i done in ages

What a Face


Last edited by AnotherPivoter on 12/04/11, 07:32 pm; edited 4 times in total
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Post by PajamaEntertainment 06/04/11, 08:21 am

i think the body bounces up and down to much and its kinda choppy, it also needs more easing, the foot placement looks good though, its great to see youre back dude
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Post by AnotherPivoter 06/04/11, 08:23 am

yeah i thought something was up with the bouncing :L
and im glad im back :D
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Post by sage 06/04/11, 11:25 pm

pajama covered pretty much everything.

welcome back!
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Post by AnotherPivoter 08/04/11, 03:59 am

thanks for the comments :)

UPDATE :)
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Post by PajamaEntertainment 08/04/11, 04:01 am

you eased pretty well though it could be improved, you need to work on flow, the movements look a little unnatural
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Post by Xyphien 08/04/11, 04:16 am

its pretty good ;} work on the movements of the joints them self, as pajama covered, looks unnatural :}
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Post by sage 08/04/11, 01:59 pm

the whole anim needs to be eased and slowed down. it's too fast.
the punches and walking is shaky and a bit choppy.
there are a few foot placement errors.
the gunshot light effect didn't look too great.
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Post by AnotherPivoter 08/04/11, 10:27 pm

thanks for the comments, do remember i have just come back, and i have never used a gun in my anims before sage :L
i am trying to fix all my errors in my anims though :)
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Post by sage 09/04/11, 03:01 pm

guns are pretty weird to animate, i know how you feel.
that's why i stick to swords ;D
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Post by PajamaEntertainment 09/04/11, 09:10 pm

sage wrote:guns are pretty weird to animate, i know how you feel.
that's why i stick to swords ;D
really? im the complete opposite XD i think guns are way easier, but i think sword fights are way cooler OnO
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Post by sage 10/04/11, 01:19 pm

PajamaEntertainment wrote:
sage wrote:guns are pretty weird to animate, i know how you feel.
that's why i stick to swords ;D
really? im the complete opposite XD i think guns are way easier, but i think sword fights are way cooler OnO
the recoil of the gun is so strange. sword strikes are nice and fluid which is way easier if you can ease. it's like an extended arm :D
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Post by AnotherPivoter 12/04/11, 07:33 pm

UPDATE :) again
and i agree with sage, swords are easier to move, and have a better effect than guns, and the whole flash and recoil confuses me :L
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Post by sage 14/04/11, 02:08 pm

exactly. (:

the new anim is pretty shaky and needs a lot of easing. overall, it went by very fast. some parts were choppy (such as landing his jump-kick) and foot placement was a bit off.
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Post by Niceonegunit 14/04/11, 02:13 pm

Yeah, all those things stand out alot, if you can't perfect it, make it a bit more polished.
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