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AP'S ANIMS
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Pivet World :: PIVOT ANIMATION :: Beginner's :: Low Beginner
Page 1 of 1
AP'S ANIMS
yeah I made a new topic for my anims simply because this is a new restart for me, if you would like to see any of my older anims, go to my old topic, anyway, for the new start, ENJOY :D
LATEST
messing around with effects
bored+tired+high = tis creation
all the rest
http://www.imageflock.com/img/1302136626.gifbored+tired=this
http://www.imageflock.com/img/1302045101.gifrun test
http://www.imageflock.com/img/1302041693.giffirst anim i done in ages
LATEST
messing around with effects
bored+tired+high = tis creation
all the rest
http://www.imageflock.com/img/1302136626.gifbored+tired=this
http://www.imageflock.com/img/1302045101.gifrun test
http://www.imageflock.com/img/1302041693.giffirst anim i done in ages
Last edited by AnotherPivoter on 12/04/11, 07:32 pm; edited 4 times in total
Re: AP'S ANIMS
i think the body bounces up and down to much and its kinda choppy, it also needs more easing, the foot placement looks good though, its great to see youre back dude
PajamaEntertainment- Admin
- Posts : 1403
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Age : 29
Location : Narnia
Re: AP'S ANIMS
you eased pretty well though it could be improved, you need to work on flow, the movements look a little unnatural
PajamaEntertainment- Admin
- Posts : 1403
Join date : 2010-05-08
Age : 29
Location : Narnia
Re: AP'S ANIMS
its pretty good ;} work on the movements of the joints them self, as pajama covered, looks unnatural :}
Re: AP'S ANIMS
the whole anim needs to be eased and slowed down. it's too fast.
the punches and walking is shaky and a bit choppy.
there are a few foot placement errors.
the gunshot light effect didn't look too great.
the punches and walking is shaky and a bit choppy.
there are a few foot placement errors.
the gunshot light effect didn't look too great.
Re: AP'S ANIMS
thanks for the comments, do remember i have just come back, and i have never used a gun in my anims before sage :L
i am trying to fix all my errors in my anims though :)
i am trying to fix all my errors in my anims though :)
Re: AP'S ANIMS
guns are pretty weird to animate, i know how you feel.
that's why i stick to swords ;D
that's why i stick to swords ;D
Re: AP'S ANIMS
really? im the complete opposite XD i think guns are way easier, but i think sword fights are way cooler OnOsage wrote:guns are pretty weird to animate, i know how you feel.
that's why i stick to swords ;D
PajamaEntertainment- Admin
- Posts : 1403
Join date : 2010-05-08
Age : 29
Location : Narnia
Re: AP'S ANIMS
the recoil of the gun is so strange. sword strikes are nice and fluid which is way easier if you can ease. it's like an extended arm :DPajamaEntertainment wrote:really? im the complete opposite XD i think guns are way easier, but i think sword fights are way cooler OnOsage wrote:guns are pretty weird to animate, i know how you feel.
that's why i stick to swords ;D
Re: AP'S ANIMS
UPDATE :) again
and i agree with sage, swords are easier to move, and have a better effect than guns, and the whole flash and recoil confuses me :L
and i agree with sage, swords are easier to move, and have a better effect than guns, and the whole flash and recoil confuses me :L
Re: AP'S ANIMS
exactly. (:
the new anim is pretty shaky and needs a lot of easing. overall, it went by very fast. some parts were choppy (such as landing his jump-kick) and foot placement was a bit off.
the new anim is pretty shaky and needs a lot of easing. overall, it went by very fast. some parts were choppy (such as landing his jump-kick) and foot placement was a bit off.
Re: AP'S ANIMS
Yeah, all those things stand out alot, if you can't perfect it, make it a bit more polished.
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Pivet World :: PIVOT ANIMATION :: Beginner's :: Low Beginner
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