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fullbody's

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fullbody's

Post by balimar on 09/05/10, 09:16 am

yo! these are my animations and im new, piveter if you see this im alikawolf.

i like to use fullbodys:

my stick test:



and another thing with my new stick:



continued thingy

gif raped:

and unfinished:


this seems like a nice forum. im just confused of where to go in some places o.o

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Re: fullbody's

Post by Xyphien on 09/05/10, 09:21 am

Very nice man! you are the first interns in this forum =D Congratz, keep it up!


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Re: fullbody's

Post by PajamaEntertainment on 09/05/10, 07:39 pm

your really good dude
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Re: fullbody's

Post by FireMarioX on 13/05/10, 10:50 am

You're good. =D
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Re: fullbody's

Post by Fiend on 15/05/10, 04:30 am

awsome
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Re: fullbody's

Post by PivotZombie on 17/05/10, 09:47 am

really really good.
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Re: fullbody's

Post by balimar on 19/05/10, 05:07 am

o.O it would help if people didnt just say theyre good... like...tell me what to work on? lmao. i have continued an animation a little bit:

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Re: fullbody's

Post by Xyphien on 19/05/10, 05:45 am

Wow, that is amazing. There is few thing to be worked on.


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Re: fullbody's

Post by PajamaEntertainment on 19/05/10, 06:11 am

balimar wrote:o.O it would help if people didnt just say theyre good... like...tell me what to work on? lmao. i have continued an animation a little bit:
well we can't really tell you what to improve on because your better than everyone else on the forum LOL and anyway you're amazing
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Re: fullbody's

Post by balimar on 19/05/10, 06:12 am

XD ok... thats reasonable.... but pivet you have to say what i need to work on otherwise i cant work on it. lmao.

and i know i need to work on the jump.

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Re: fullbody's

Post by R12 on 19/05/10, 11:04 pm

When the bug tries to attack again, the round guy should begin to move out of the way, because it is natural to do such.

You're good. How long have you been animating?
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Re: fullbody's

Post by balimar on 19/05/10, 11:35 pm

i know. except if he saw the other fullbody guy come he wouldnt be that scared if he knew the blue full body was going to crush the bug. even though you couldnt see the full body for a while in the circle thing's site it could

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Re: fullbody's

Post by R12 on 19/05/10, 11:43 pm

But, even if you know your friend will not hit you, when they fake punch you, you flinch.
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Re: fullbody's

Post by balimar on 20/05/10, 12:05 am

true, except they are all pretty much robots. and lmao... i had this idea that they can tell for logic. and see where they would land and such, i just didnt care to put that down

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Re: fullbody's

Post by R12 on 20/05/10, 12:09 am

If it doesn't have that type of reflex, how did it move out of the way of the first strike?

You cannot win. =P
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Re: fullbody's

Post by balimar on 20/05/10, 12:31 am

they can move like that lmao. but they're robots. you could make a robot move like that. and they are robots that learn. but they can also see what would happen, for if someone jumped they could see a line that would lead to where they would land. robots wouldnt really need to flinch if they could see that.

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Re: fullbody's

Post by R12 on 20/05/10, 12:41 am

Let's take this to the PMs so we don't look desperate for posts, LOL.
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Re: fullbody's

Post by FireMarioX on 06/06/10, 11:25 am

Lol. You stopped animating. What's going on? I thought those good animators animated like... All the time. XD
Nevermind.
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Re: fullbody's

Post by R12 on 06/06/10, 11:57 am

Umm, that, my friend, is called a bump. I'll lock this. If you want to make an update, send me or Pivotor a message.


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Re: fullbody's

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