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My animations
+3
Barineter
FireMarioX
Choiceinator
7 posters
Pivet World :: PIVOT ANIMATION :: Beginner's :: Low Beginner
Page 1 of 1
My animations
hey guys im prety new to pivot and here are some of my lastest animations. Plz give me tips on how to make them better
walk test
]
one of my first dbz fights
prview of an upcoming dbz fight
i was trying to see if i could make a stick disappear
walk test
]
one of my first dbz fights
prview of an upcoming dbz fight
i was trying to see if i could make a stick disappear
Choiceinator- Epic
- Posts : 456
Join date : 2010-07-02
Age : 26
Re: My animations
Low beginner. You should work on foot placement and easing a lot. But you are pretty good if you are just starting with Pivot. :)
FireMarioX- Epic
- Posts : 334
Join date : 2010-05-03
Age : 24
Location : On the clouds! :D
Re: My animations
it looks like hes walking with 1 foot. at youre walk test.
Barineter- Pivoter
- Posts : 39
Join date : 2010-06-17
Re: My animations
can someone explain foot placement to me cause i dont really get it
Choiceinator- Epic
- Posts : 456
Join date : 2010-07-02
Age : 26
Re: My animations
i dont really understand the first vid... but the dbz and the rest is very nice to be yah
narutopupit- New
- Posts : 3
Join date : 2010-07-30
Re: My animations
feet placement is just that, feet placement. e.g. when you walk your feet don't slide they stay in one spot and in pivot you can use a static, 0 thickness, line or circle then click the front button, place it on the foot joint. not the heel joint. keep the foot joint on the pivot point you made
Re: My animations
update:
update2 my first walk punch a little suckish
update2 my first walk punch a little suckish
Choiceinator- Epic
- Posts : 456
Join date : 2010-07-02
Age : 26
Re: My animations
update3 i was just practicing
Choiceinator- Epic
- Posts : 456
Join date : 2010-07-02
Age : 26
Re: My animations
you need to work on stiffness try to move every joint in one frame
needs more easing
try to make half a pixel then half a pixel one whole pixel then farther and father then backwards
needs more easing
try to make half a pixel then half a pixel one whole pixel then farther and father then backwards
Re: My animations
If you look closely at your computer / laptop, you'll see its made of tiny dots, these are pixels, they apply to anything with a screen ( Tv, Laptop, Phone, Game Console ) .
JusticeThePKMNLover- Very Active
- Posts : 137
Join date : 2010-06-01
Age : 24
Location : UK - Southamption
Re: My animations
Pivotnam wrote:you need to work on stiffness try to move every joint in one frame
needs more easing
try to make half a pixel then half a pixel one whole pixel then farther and father then backwards
i dont understand what you meant by moving a half pixel and another half to make a whole
Choiceinator- Epic
- Posts : 456
Join date : 2010-07-02
Age : 26
Re: My animations
well you cant really do half a pixle.
the pivot program is like a giant grid.
and there are tiny as squares for where u can move it on.
but it has to be inline with the grid.
every point on the grid is called a " pixle "
and when u move something, it can move many pixles..
but it is impossible to do half a pixle.
to do that u have to get fof the grid. and in these types of programs u just cant do that.
but what he means is. move it a tiny it, when a bit bigger then before. and gradually move it bigger till it wants to stop. when u want it to stop, gradually make the distance between ur movements smaller XD
the pivot program is like a giant grid.
and there are tiny as squares for where u can move it on.
but it has to be inline with the grid.
every point on the grid is called a " pixle "
and when u move something, it can move many pixles..
but it is impossible to do half a pixle.
to do that u have to get fof the grid. and in these types of programs u just cant do that.
but what he means is. move it a tiny it, when a bit bigger then before. and gradually move it bigger till it wants to stop. when u want it to stop, gradually make the distance between ur movements smaller XD
hazza- Rank Team
- Posts : 327
Join date : 2010-06-11
Age : 28
Location : where the world meets hell o.O
Re: My animations
Since none of us have typed it yet I'll show what it means :
l-l--l---l----l-----l----l---l--l-l-l
l stands for : The frame in its finished pos
- stands for : The spacing in between every frame.
Thats an example of easing.
l-l--l---l----l-----l----l---l--l-l-l
l stands for : The frame in its finished pos
- stands for : The spacing in between every frame.
Thats an example of easing.
Last edited by JusticeThePKMNLover on 11/08/10, 11:33 pm; edited 1 time in total
JusticeThePKMNLover- Very Active
- Posts : 137
Join date : 2010-06-01
Age : 24
Location : UK - Southamption
Re: My animations
lol thanks for putting in that...
i just realized that i didnt -.-
i just realized that i didnt -.-
hazza- Rank Team
- Posts : 327
Join date : 2010-06-11
Age : 28
Location : where the world meets hell o.O
Re: My animations
WHen is it really neccesary to ease in an animation
Choiceinator- Epic
- Posts : 456
Join date : 2010-07-02
Age : 26
Re: My animations
when ever ur figure's joints are going to start or stop...
thats when u ease.
so really, ease ever single movement at the start and at the end XD
thats when u ease.
so really, ease ever single movement at the start and at the end XD
hazza- Rank Team
- Posts : 327
Join date : 2010-06-11
Age : 28
Location : where the world meets hell o.O
Re: My animations
i dont know why this happens but when ever i want to ease i dont and the animation keeps the same speed
Choiceinator- Epic
- Posts : 456
Join date : 2010-07-02
Age : 26
Re: My animations
??
whenever u want to ease you dont....
umm, i dont kno how to help u out there -.-
whenever u want to ease you dont....
umm, i dont kno how to help u out there -.-
hazza- Rank Team
- Posts : 327
Join date : 2010-06-11
Age : 28
Location : where the world meets hell o.O
Re: My animations
maybe ill just do the opposite by trying not to ease i will ease lol im outta ideas
Choiceinator- Epic
- Posts : 456
Join date : 2010-07-02
Age : 26
Pivet World :: PIVOT ANIMATION :: Beginner's :: Low Beginner
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