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Let's beat up the default Stick loop

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Let's beat up the default Stick loop Empty Let's beat up the default Stick loop

Post by Pivotnam 23/06/10, 01:20 am

Let's beat up the default Stick loop 1277153789
I used 2.2.5 so i don't know why its not in fps 21
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Let's beat up the default Stick loop Empty Re: Let's beat up the default Stick loop

Post by FireMarioX 23/06/10, 05:50 am

Low beginner. Try to ease more and it will probably more realistic than before.
But try to make only one post.
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Post by sage 23/06/10, 01:00 pm

along with easing, work on stiffness
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Let's beat up the default Stick loop Empty Re: Let's beat up the default Stick loop

Post by hazza 23/06/10, 02:20 pm

yes, this animation is very stiff...

the default stick, why is his head and left arm only moving? it should be his whole body, the guy that punches should move his body iswell. and the guy holding the default stick should move his head...


and ease more. or ease better
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Let's beat up the default Stick loop Empty Re: Let's beat up the default Stick loop

Post by Pivotnam 23/06/10, 03:03 pm

i was just trying to get it done fast so it wasn't supposed to be good
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Let's beat up the default Stick loop Empty Re: Let's beat up the default Stick loop

Post by Pivotnam 23/06/10, 03:32 pm

****************************UPDATE:

Let's beat up the default Stick loop 1277274688
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Let's beat up the default Stick loop Empty Re: Let's beat up the default Stick loop

Post by hazza 23/06/10, 08:07 pm

better, much better.

but its shakey ( all over.. )

and work on your feet placement. the feet on the left guy, jumps around when the guy on the right punches.

when the guy of the right punches his feet go down.
the default stick just is always shaking around.

also the left guys arms dont even move, when your holding someone and someone els is punching him, i do suppose your arms should move.

it was stiff so just try moving all joints in every frame ( even if there 1 pixle movements ) without it being shakey. to get rid of shakeyness all i can say is just try edit them out, there is no method to get rid of it.



try making a longer animation. not a loop/

low beginner i say
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Let's beat up the default Stick loop Empty Re: Let's beat up the default Stick loop

Post by PajamaEntertainment 23/06/10, 10:14 pm

i agree with hazza again
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Post by sage 24/06/10, 01:14 am

in addition to what hazza said, ease a bit more.

and i think it's weird how his whole body goes forward so much when he only get's punched in the face. i think you should make the movement less dramatic.
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Let's beat up the default Stick loop Empty Re: Let's beat up the default Stick loop

Post by Pivotnam 24/06/10, 02:11 am

***********************UPDATE
Since I couldn't fix the original I restarted:
Let's beat up the default Stick loop 1277312722
********I know i Exaggerated the Gravity Bounce********************
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Let's beat up the default Stick loop Empty Re: Let's beat up the default Stick loop

Post by Xyphien 24/06/10, 08:12 am

The kick, and the guy waving was pretty good. The rest of it needs to be eased more.
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